Work // PeopleFun

Ads & ASO

A new game can't be tested until it has ads and a store page.

Role
Ad creative direction and production, playable ads, ASO, AI tooling
Studio
PeopleFun · Thrive Games
Platform
Mobile UA (mostly AppLovin, plus Facebook)
Year
2025–2026
$1.25
lowest CPI on prototype ads I made with AI tools
Book Solitaire Associations video ad hook, "Bet you can't beat me!"

The problem

To find out whether a new game works, you have to put it in front of players, and that takes ads and a store page. The studio wanted to know in weeks whether a game was worth building, so the ads and store page had to come together just as fast as the game.

What I did

I took that on. I pushed for the development team to own the whole player journey, from the ad and the store page through to the core loop, and then made those pieces in-house with AI tools.

  • Video ads at volume: about 80 finished vertical ads across ten games in 2025 and 2026, cut in 15-, 30-, 45- and 59-second versions. Most ran on AppLovin, some on Facebook.
  • Started from scratch: my first attempts were Primero and Farmero at the start of 2025. By 2026 I was making ads for every new game we tested.
  • Lots of creative angles: illustrated drama, live-action hooks, character challenges, cinematic openers, quiz hooks and plain gameplay, so we could learn which angle a game’s audience responded to.
  • Variants built in: win and fail versions of the same ad, different hooks on the same body, voice-over versus lip-sync, and Korean voice-over for localization.
  • HTML5 playables: more than 20 playable ads across five games, including the Word Snap! Merge MRAID playable built in one day and eleven for Book Solitaire Associations, each matched to a video ad concept.
  • Store pages: App Store and Google Play screenshots, hero shots, icons, feature graphics and ASO copy.
  • The tools: Kling, Nano Banana, Gemini, Midjourney, Suno and ElevenLabs for the raw material, and Premiere Pro to cut it.

The result

Prototype ads I made with AI tools reached CPIs of $1.25 to $4.00 on word and puzzle games. With the team owning ads and the store page, checking whether a game was viable went from about six months to six weeks.

Watch the ads // sound on
Word Snap! Merge2026 · 30s cozy cabin story
Book Sort2026 · 45s live-action hook
Book Solitaire Associations2026 · 59s character challenge
Word Mystery2026 · 30s illustrated drama
Word Stars Associations2026 · 30s gameplay
Solitaire Mahjong2025 · 30s K-drama hook, Make the Right Move
Solitaire Mahjong2025 · 30s crime mystery
PrimeroEarly 2025 · 30s cinematic, Behind the Mask
PrimeroEarly 2025 · 30s fantasy opener
FarmeroEarly 2025 · 15s rough cut
Word Snap2025 · 30s quiz hook
Game design // AI-powered production // Live ops

Got a problem?
Point me at it.

Playable ad

In the real ad, this button opens the app store. It's turned off here.