Principal Game Designer // 18+ yrs // F2P · Console · AI

Point me at the problem.

I build, ship and run games. Design, live ops, ad creative, teams and AI-powered production, whatever the problem needs.

Raider-01
StashDepth 0/35
0 ◆Best bank 0
Next roll
—

Push your luck through my career. Roll to go deeper, bank to keep your stash.

3 hearts · doubles pay ×2
Gem 4–1112–2021+✕Trap −1 ♥★Vault +100

$100M+

a year: the business Solitaire TriPeaks grew into

6 games

shipped and market-tested in 2026

3–4 wks

from idea to a full released game, today

$1.25

lowest CPI on prototype ads I made myself with AI tools

Field log // 2026

Six games.
One big shift.

Word Snap! Merge showed one designer with the right AI tools could take a game from prototype to soft launch in six weeks. It became one of the first models for how the studio would rework its processes with AI. The tools have moved fast since: today I release full games in three to four weeks.

Book Sort gameplay
Since July

Book Sort

Feed hungry monster books by sorting a messy library into matching categories.

Book Solitaire Associations gameplay
Since July

Book Solitaire Associations

Solitaire meets word association: stack word and picture cards into their categories.

Word Stars Associations gameplay
Since July

Word Stars Associations

Build constellations of linked words, then work out the mystery star at the center.

Sugar Sort gameplay
Since July

Sugar Sort

A sweets sorting puzzle: pop the bubbles, match treats in threes and fill a gallery of desserts.

Word Mystery gameplay
Early 2026

Word Mystery

A detective word search: every word you find uncovers evidence until you can name the culprit.

Mini-game pitch // built in under a day in Unity

Temple Raiders

One decision, every roll: bank it, or push your luck. The toy at the top of this page is a pocket version.

  • Started from the decision, not the theme. The player sets their own risk and session length.
  • Borrowed proven DNA, added one new tension. Dice, board and team events onboard instantly; the bank-or-push choice makes it different.
  • Balanced with math, not vibes. Trap density tuned so a full greed run reaches the vault about half the time.
  • Built for live ops. Multi-day team event, a leaderboard, and monetization at moments that rescue the player's investment.
Read the full pitch
Risk vs reward chart: reward flattens while risk climbs the deeper you push
Loadout

Tools of the trade.

Point me at a problem and I'll bring whatever it needs, with the judgment to know which.

01

Game & systems design

Core loops, levels, progression and the systems that hold them together.

02

Economy & live ops

Rewards, stores and events, read from data and tuned weekly.

03

Ad creative & UA

Concepts, storyboards, video ads and playables, tested against real CPIs.

04

Team leadership

Leading design teams and aligning studios, partners and IP holders.

05

AI production

Custom agent skills do the routine work, so people do the judgment.

GSN GamesMachineZoneAppLovinTilting PointPeopleFun
Game design // AI-powered production // Live ops

Got a problem?
Point me at it.

Playable ad

In the real ad, this button opens the app store. It's turned off here.