TriPeaks Reward Chests
Every feature needed a reward worth chasing, and no shared way to give one.
- Role
- UX/UI and system design, live event design
- Studio
- GSN Games
1 system
powering Clubs, Quests and Live Events

The problem
To boost engagement across Clubs, Quests and Live Events, we needed a compelling incentive system. Each feature was rewarding players in its own way, with no shared language for value.
What I did
We saw the potential in bundling valuable items like Wild Cards, Boosters and Free Plays into Reward Chests, so I designed a global system that lets every current and future feature deliver customized, bundled rewards.
- Economy first: analyzed player data and feedback, comparing expected and actual rewards to understand their economic impact, then designed chest configurations and a rule set for future use.
- Direction for the team: set the creative direction for the assets, and prototyped reward sequences to give art and engineering clear requirements.
- Tooling: worked with engineering on the tools for creating and updating chests.
- Live tuning: tuned and balanced chest configurations continuously as data came in, adapting to daily and weekly changes.
The result
One reward system served Clubs, Quests and Live Events. It gave players immediate value and slotted into the wider game economy, and every new feature after it got rewards for free.
