TriPeaks Shop

The store I designed in 2014 had been outgrown by the game around it.

Role
UX/UI and system design
Studio
GSN Games
< 2 months
from plan to live, with an immediate lift
The redesigned TriPeaks shop

The problem

I originally designed the Solitaire TriPeaks store back in 2014. As the game grew, it became clear the shop couldn’t keep pace.

What I did

Working with the Product Owner and the live-ops team, we identified what the new shop needed:

  • The ability to sell and add bundles (Coins, Wild Cards, Boosters), with the existing tooling extended to support them.
  • A system to display any active dynamic sales.

I designed and prototyped the updated shop and pop-ups and coordinated with art and engineering to ship them.

The result

The project was done in under two months and produced an immediate, if modest, lift in monetization from the new bundles. The live-ops team kept testing bundles and pricing on top of it, which pushed key metrics further.

Game design // AI-powered production // Live ops

Got a problem?
Point me at it.