Work // SilverTree Media
Cordy 2
What can a team of ten do on mobile?
- Role
- Game design, level design
- Studio
- SilverTree Media
- Platform
- iOS · Android
- Year
- 2013
Editors' Choice
from Apple, and App Store Best of 2013

The problem
Our goal was to push the limits of what a small team of ten could achieve with a mobile game.
What I did
- Game design: defined the gameplay mechanics, user experience, level objectives, enemy types, economy and story elements.
- Storyboards: drew the storyboards for every in-game cutscene, so the story held together and was straightforward to build.
- Level design: designed and implemented gameplay mechanics, sound effects and visual effects for the levels.
- Voice: voiced the main antagonist, Boogaloo.
The result
Cordy 2 launched in 2013 and earned Apple’s Editors’ Choice, a place in the App Store’s Best of 2013, and a spot in Google’s Top Android Games of 2013.


