Work // SilverTree Media

Cordy 2

What can a team of ten do on mobile?

Role
Game design, level design
Studio
SilverTree Media
Platform
iOS · Android
Year
2013
Editors' Choice
from Apple, and App Store Best of 2013
Cordy 2 gameplay

The problem

Our goal was to push the limits of what a small team of ten could achieve with a mobile game.

What I did

  • Game design: defined the gameplay mechanics, user experience, level objectives, enemy types, economy and story elements.
  • Storyboards: drew the storyboards for every in-game cutscene, so the story held together and was straightforward to build.
  • Level design: designed and implemented gameplay mechanics, sound effects and visual effects for the levels.
  • Voice: voiced the main antagonist, Boogaloo.

The result

Cordy 2 launched in 2013 and earned Apple’s Editors’ Choice, a place in the App Store’s Best of 2013, and a spot in Google’s Top Android Games of 2013.

Game design // AI-powered production // Live ops

Got a problem?
Point me at it.